Sonaria Wiki

Creatures of Sonaria Creatures: All 481, Sorted by the Data

Updated 2026-09-08 · Last verified 2026-09-08 · Roblox Creatures of Sonaria

Creatures of Sonaria has 481 released creatures, and the game publishes 51 stat fields for every one of them with no gaps. This page is the map of that roster: how many creatures sit in each tier, diet, movement type and night vision band, what each classification axis actually governs, and which fields to read when two of them disagree.

All counts below come from the creature stat table as of its 4 September 2026 revision. That date matters. The table is edited roughly every two days, so a count without a version stamp is a count nobody can check.

The roster in one line

481 creatures, 51 fields each, 481 of 481 values populated on every core field. The same number appears independently in the community wiki's Released Creatures category, which also holds exactly 481 pages. Two counts derived from different parts of the same wiki landing on the same figure is a useful cross-check on both, and it means no released creature is missing from the data behind this site.

Creatures were added continuously from 23 August 2020 to 4 September 2026, at between 53 and 94 per year.

Year addedCreatures
202054
202180
202277
202394
202464
202553
202659

Counted from the dateAdded field in the 4 September 2026 data table. Legacy-only and removed creatures are tracked in separate categories and are excluded here.

The five classification axes

Every creature is filed on five axes, and they are close to independent: a creature's tier tells you little about its diet, and its type tells you nothing about its class.

AxisFieldValuesWhat it governs
Size tiertier1 Tiny, 2 Small, 3 Medium, 4 Large, 5 EnormousBody size, the stored price of a creature, and loosely the damage and health bands
DietdietCarnivore, Herbivore, Omnivore, Photocarnivore, PhotovoreWhat the creature eats and therefore how it refills hunger
Movement typetypeTerrestrial, Flier, Semi-Aquatic, Aquatic, GliderHow it moves, and which of the flight and oxygen fields apply
Mobility overridemobilityOverrideAll-Terrain, on 15 creaturesReplaces the type shown in game for creatures that move everywhere
Obtainabilityclass44 distinct combinationsHow the creature is acquired: regular, event, shop, mission or limited

Read type and mobilityOverride together or you will get creatures wrong. Zakaiodrak is typed Flier but carries mobilityOverride of All-Terrain, so the type field alone under-describes it. The full list of 15 All-Terrain creatures is Ancient Galiryn, Anutill, Artikauk, Euvias, Flixlit, Galiryn, Kaluaka, Nytoltalus, Paradise Fellisio, Pseudora, Silligie, Starlit, Ura, Vulturobo and Zakaiodrak.

Tier: a size band, not a power ranking

Tier is the game's own size classification and the most misread thing about the roster. The community wiki's wording is that tier distinguishes different-sized creatures, which is "sometimes proportional" to damage output and health, and that it sets the price of a stored creature. Sometimes proportional is not a ranking.

TierNameCreaturesDamage medianDamage maxHealth medianSprint median
1Tiny5077.51501400141
2Small741204001975128
3Medium126192.55003107.598
4Large131260650455081
5Enormous100300650800069

The medians climb with tier, so the correlation is real, but the overlap is where the interesting creatures live. Tier 4 and Tier 5 share the same damage maximum of 650. Archinax is a Tier 3 herbivore dealing 500 damage, well above the Tier 5 median of 300, and Tier 2 Arrainoa deals 400, above the Tier 4 median of 260. Eighteen creatures beat the Tier 5 damage median of 300 while sitting at Tier 2, 3 or 4, and they are listed with their numbers on the tier list page. The trade the tiers really encode is damage and health against sprint speed and turning: sprint median falls from 141 at Tier 1 to 69 at Tier 5.

If you want the size bands explained on their own terms, that is tiers.

Diet: 481 creatures across five diets

DietCreaturesShare
Carnivore22346.4%
Herbivore15231.6%
Omnivore5912.3%
Photocarnivore255.2%
Photovore224.6%

Diet is not spread evenly across the size bands.

DietT1T2T3T4T5
Carnivore1224607948
Herbivore2433362831
Omnivore89181410
Photocarnivore13786
Photovore55525

Cross-tabulated from the 4 September 2026 data table. Half of all Tier 1 creatures are herbivores; at Tier 4 carnivores outnumber herbivores almost three to one. Full breakdown on diets.

Movement type: where a creature can go

TypeCreaturesShare
Terrestrial22045.7%
Flier14029.1%
Semi-Aquatic6914.3%
Aquatic285.8%
Glider245.0%

Cross-tabulated against tier: Glider is the smaller of the two rare movement types overall (24 against Aquatic's 28), and it is the smallest group in every tier band except Tier 1, where Aquatic (2) is smallest. Gliders never exceed seven in a single band, and Aquatic tops out at 8.

TypeT1T2T3T4T5Total
Terrestrial1633635454220
Flier1322384423140
Semi-Aquatic141113181369
Aquatic2478728
Glider5457324

The type field is a summary, not the whole story, because the flight and water fields are set independently of it. 174 creatures carry a fly speed, while Flier and Glider together account for only 164. The extra ten are typed Aquatic or Semi-Aquatic and still fly: Corsarlett, Exotide, Glovaucus, Gobli, Gryvila, Oxysenix, Squitico, Zhelijin, Zohdok and Zwevealisk. On the water side, 397 creatures have an oxygen timer and the other 84 do not need air at all, while 77 carry a moisture timer, the field that limits how long permeable-skinned creatures can stay out of water. Those subsets are covered on flight and aquatic.

Night vision

Night vision is a 1 to 4 band rendered in game as a rating out of four. It is the axis creature comparisons most often leave out entirely.

Night visionCreatures
4136
3147
2129
169

283 creatures, just under 59 per cent of the roster, sit at 3 or 4. Only 69 are stuck on the lowest band.

Obtainability: 44 class combinations

The class field records how a creature is acquired, and it holds 44 distinct combinations across the 481, because a creature can carry more than one marker. Warden is the clearest example: a cross-cutting label that always appears alongside an event class, such as "Land Sea Sky Special, Warden", rather than a route of its own.

ClassCreaturesWhat it means
Regular93No special marking; obtainable through normal play
Exploration Special40Tied to exploration content
Featured Rare31Rotating featured pool
Monthly Special24Month-specific release
Robux Creature21Purchased with Robux
Artifact Creature21Artifact shop route
Winter Special18December event line
Limited Special18Limited availability
Easter Special17Spring event line
Halloween Special15October event line
Paradise Special14Summer Paradise event line
Valentines Special14February event line
Land Sea Sky Special14Land Sea Sky event line
Time Creature9Time-gated route
Death Gacha9Death gacha pool
Mission Reward8Mission completion
Mission Reward, Secret Mission8Secret mission completion
Ex-Developer, Robux Creature7Former developer creature, Robux route
Shadow Creature, Artifact Creature7Shadow line via the artifact route
Login Streak Special7Login streak reward

That is the top 20 by count. The remaining 24 combinations hold between one and seven creatures each, and include Developer Creature, Royalty Special, Master Creature, Role Limited, Spring Meadows Special, Disaster Special, Firework Special, Harvest Special, Badge Reward, Celestial Special, Achievement Creature, Lore Event, April Fools Special and two collaboration lines, one with LEGO Ninjago and one with the Netflix Avatar series. Only 93 creatures out of 481 have no special class at all, which is the real headline: 388 creatures, roughly 81 per cent of the roster, arrived attached to an event, a shop or a limited route.

Event class names line up with the game's badge calendar, which runs Valentines in February, Spring Meadows in March, Easter in March and April, Disaster in May, Land Sea Sky in May and June, Fireworks in July, Summer Paradise in July and August, Lore in September, Halloween in October, Harvest in November and Winter in December.

Growth stages

Every creature grows through the same named sequence, regardless of tier:

Teen → Adult → Full Grown → Full Elder → Full Elder phase II → Full Sage → Full Master → Full Venerated / Ancient

The first four are fixed fractions of the creature's growthTime field: Teen at one third, Adult at two thirds, Full Grown at the whole value, Full Elder at double it. Growth time across the roster runs from 1.67 minutes to 150 minutes with a median of 36, so the same fractions produce wildly different real times. Turrim, at 150 minutes, has the longest growth in the game; the Tier 5 group as a whole occupies the entire top of that ranking.

The stages after Full Elder scale differently and are affected by the venerationRate field, which is 1 for almost every creature. We publish no general formula for those later stages: the only worked example available covers a single creature, and one example is not a rule. Stage-by-stage times belong on growth.

Fields beyond the five axes

The 51 fields go well past classification, and several are filterable dimensions nobody has published a comparison on.

  • Abilities. 66 named activated abilities and 75 passives. Counted with their parenthesised variants separately, the activated entries come to 181. The most common activated ability is Grab, on 89 creatures; the most common passive is Block Bleed, on 436. Passives split three ways: an Attack suffix applies a status on your bite, Defensive reflects it back at an attacker, and Block is a percentage resistance, where a negative value means extra vulnerability rather than protection. See abilities.
  • Breath. 186 creatures have a breath attack, across 37 distinct breath strings including exclusives such as Turrim's Heliolyth's Judgement.
  • Blood colour. 68 distinct colours, but 393 creatures are simply Red, which makes the remaining 88 a genuinely rare group.
  • Subspecies and lore names. Only 14 creatures record a subspecies and only 8 carry a lore name, such as Angelic Warden's Serphelius.
  • Second damage value. 60 creatures have a damage2 field populated, a secondary attack figure that single-number damage rankings quietly ignore.

What the numbers do not tell you

A ranking computed from this table is checkable, which is more than a subjective SS through C list offers. It is still not the whole game. The data carries no field for hitbox size or shape, none for how one ability chains with another, and nothing about how a creature handles once you are moving it. Angelic Warden is the demonstration: Tier 4 with just 65 damage, feeble in a damage column, while its kit runs on Warden's Resistance, Breath Resistance at 0.9 and a Drowsy Area. Read the ability columns alongside the stat columns.

Published tier lists have the opposite problem. PocketGamer's list, by editor Mihail Katsoris, sorts creatures into SS through C and cites none of the 51 fields; the author states it is for guidance only and that a well-grown C-tier creature can be as effective as an S-tier one. That is a considered opinion, and at least one competing wiki has reproduced it name for name and order for order. Where this site quotes those placements it labels them as that site's opinion and prints the measured numbers beside them.

This site does not cover trading values, prices or worth. Accurate valuation data sits inside two private trading marketplaces we cannot source, and an unverifiable number printed in a table borrows authority it has not earned. The stored price field visible in game is a shop price fixed by tier, not a trade value.

Where to go from here

Data sheets are up for Capukoralu, Kelvaris and Angelic Warden; the guide covers how to read the fields before you sort by them.

Frequently asked questions

How many creatures are in Creatures of Sonaria?

481 released creatures, as of the 4 September 2026 revision of the game's stat table. That figure is worth trusting because it comes from two places that agree: the structured data module carries exactly 481 records, and the community wiki's Released Creatures category contains exactly 481 pages. Removed and Legacy-only creatures are counted separately and are not part of the 481.

What do the tiers 1 to 5 actually mean?

Body size, not power. Tier 1 is Tiny, 2 is Small, 3 is Medium, 4 is Large and 5 is Enormous. The community wiki states that size is only sometimes proportional to damage and health, and the data agrees: the Tier 5 damage median is 300, yet a Tier 3 herbivore, Archinax, deals 500. Tier also sets the stored price of a creature.

How many diets and types are there?

Five of each. The diets are Carnivore (223 creatures), Herbivore (152), Omnivore (59), Photocarnivore (25) and Photovore (22). The movement types are Terrestrial (220), Flier (140), Semi-Aquatic (69), Aquatic (28) and Glider (24). A separate field, mobilityOverride, marks 15 creatures as All-Terrain and overrides the type shown in game.

What are the growth stages in order?

Teen, Adult, Full Grown, Full Elder, Full Elder phase II, Full Sage, Full Master, then Full Venerated or Ancient. The first four are fixed fractions of a creature's growth time: Teen at one third, Adult at two thirds, Full Grown at the full value and Full Elder at double it. Growth time itself ranges from 1.67 minutes to 150 minutes across the roster, with a median of 36.

Does this site cover creature values or trading prices?

No. Accurate valuations live inside two private trading marketplaces whose data we cannot source or verify, so any number we printed would be a guess dressed up as a fact. Everything on this site comes from the published 481-creature stat table instead. The stored price field you see in game is a shop price fixed by tier, not a trade value.

Which creature classes are the hardest to obtain?

The dataset records 44 distinct class combinations, and the rarest are the ones with a single member, mostly Warden variants such as Winter Special, Warden. Larger restricted groups include Artifact Creature (21), Robux Creature (21), Limited Special (18), Death Gacha (9) and Login Streak Special (7). Only 93 of the 481 carry no special class marking at all.

Sources